Board Game Bibliography
What follows is a bibliography of books on some element of board games. The list is by no means exhaustive, but I will continue to add new books as I find them.
Abumrad, Jad. "Games." Radiolab Season 10, Ep. 2. New York: National Public Radio, 2011. Podcast.
Adam and Charles Black (Firm). The Fantastic Book of Board Games. New York: St. Martin's Press, 1988.
Addison S. 100 Other Games to Play on a Chessboard. Boston: P. Owen, 1983.
Augustyn FJ. Dictionary of Toys and Games in American Popular Culture. New York: Haworth Reference Press, 2004.
Beck J. Combinatorial Games: Tic-Tac-Toe Theory. Vol 114. Cambridge: Cambridge University Press, 2008.
Bell, R. C. (Robert Charles). The Boardgame Book. New York: Knapp Press, 1979.
Bell R, Cornelius M. Board Games Round the World. Cambridge, [Eng.]: Cambridge University Press, 1988.
Bellinson J. Children's use of Board Games in Psychotherapy. Northvale, N.J: J. Aronson, 2002.
Burgun K. Game Design Theory: A New Philosophy for Understanding Games. Ebooks Corporation Limited. Hoboken: CRC Press, 2012.
Browne C. Connection Games: Variations on a Theme. Wellesley, Mass: A K Peters, 2005.
Browne C. Evolutionary Game Design. Ebooks Corporation Limited. Dordrecht: Springer, 2011.
Brunner C, Rockport Publishers. Game Graphics: The Best New Video & Board Game Design. Cincinnati, Ohio: Rockport Publishers, 1995.
Costikyan G. Uncertainty in Games. Cambridge, Mass: MIT, 2013.
Cover JG. The Creation of Narrative in Tabletop Role-Playing Games. Jefferson: McFarland & Company, Inc., Publishers, 2010.
Devantier AT, Turkington CA, Extraordinary Jobs for Creative People. Ebooks Corporation Limited. New York: Infobase Publishing, 2006.
Diagram Group. The Way to Play: The Illustrated Encyclopedia of the Games of the World. New York: Paddington Press, 1975.
Games and Culture: A Journal of Interactive Media. Published by Sage. Available through FSU Journals.
Elias GS, Garfield R, Gutschera KR. Characteristics of Games. Cambridge, MA: MIT Press, 2012.
Flanagan M, 1969. Critical Play: Radical Game Design. Cambridge, Mass: MIT Press, 2009.
Hoffmann F, Augustyn J, Frederick J, Manning MJ. Dictionary of Toys and Games in American Popular Culture. Ebooks Corporation Limited. Hoboken: Taylor and Francis, 2013.
Holland, John H. Emergence: From Chaos to Order. Reading, Mass: Addison-Wesley, 1998.
Mayer B, Harris C. Libraries Got Game: Aligned Learning through Modern Board Games. Chicago: American Library Association, 2010.
McKenzie RB, Lee DR. In Defense of Monopoly: How Market Power Fosters Creative Production. Ann Arbor: University of Michigan Press, 2008.
Moore M. Basics of Game Design. Hoboken: CRC Press, 2011.
Orbanes P. Monopoly: The World's most Famous Game-- and how it Got that Way. Cambridge, Mass: Da Capo Press, 2006.
Pulsipher L. Game Design: How to Create Video and Tabletop Games, Start to Finish. Jefferson: McFarland & Company, Inc., Publishers, 2012.
Rome BH. Games' most Wanted: The Top 10 Book of Players, Pawns, and Power-Ups. Ebooks Corporation Limited. Dulles: Potomac Books Inc, 2013.
Salen K, Zimmerman E. Rules of Play: Game Design Fundamentals. Cambridge, Mass: MIT Press, 2004.
Schaefer CE, Reid SE. Game Play: Therapeutic use of Childhood Games. New York: Wiley, 2001.
Schell J. The Art of Game Design: A Book of Lenses. Netlibrary. Amsterdam: Elsevier/Morgan Kaufmann, 2008.
Spadaccini S. The Big Book of Rules: Board Games, Kids'Games, Card Games, from Backgammon and Bocce to Tiddlywinks and Stickball. New York: Plume, 2005.
Trefry G. Casual Game Design: Designing Play for the Gamer in all of Us. Oxford: Morgan Kaufmann, 2010.
Wendel B, Wendel D. Gameboards of North America. New York: E.P. Dutton in association with Museum of American Folk Art, 1986.
Whitton N, Moseley A. Using Games to Enhance Learning and Teaching: A Beginner's Guide. Hoboken: Taylor and Francis, 2012.
Adam and Charles Black (Firm). The Fantastic Book of Board Games. New York: St. Martin's Press, 1988.
Addison S. 100 Other Games to Play on a Chessboard. Boston: P. Owen, 1983.
Augustyn FJ. Dictionary of Toys and Games in American Popular Culture. New York: Haworth Reference Press, 2004.
Beck J. Combinatorial Games: Tic-Tac-Toe Theory. Vol 114. Cambridge: Cambridge University Press, 2008.
Bell, R. C. (Robert Charles). The Boardgame Book. New York: Knapp Press, 1979.
Bell R, Cornelius M. Board Games Round the World. Cambridge, [Eng.]: Cambridge University Press, 1988.
Bellinson J. Children's use of Board Games in Psychotherapy. Northvale, N.J: J. Aronson, 2002.
Burgun K. Game Design Theory: A New Philosophy for Understanding Games. Ebooks Corporation Limited. Hoboken: CRC Press, 2012.
Browne C. Connection Games: Variations on a Theme. Wellesley, Mass: A K Peters, 2005.
Browne C. Evolutionary Game Design. Ebooks Corporation Limited. Dordrecht: Springer, 2011.
Brunner C, Rockport Publishers. Game Graphics: The Best New Video & Board Game Design. Cincinnati, Ohio: Rockport Publishers, 1995.
Costikyan G. Uncertainty in Games. Cambridge, Mass: MIT, 2013.
Cover JG. The Creation of Narrative in Tabletop Role-Playing Games. Jefferson: McFarland & Company, Inc., Publishers, 2010.
Devantier AT, Turkington CA, Extraordinary Jobs for Creative People. Ebooks Corporation Limited. New York: Infobase Publishing, 2006.
Diagram Group. The Way to Play: The Illustrated Encyclopedia of the Games of the World. New York: Paddington Press, 1975.
Games and Culture: A Journal of Interactive Media. Published by Sage. Available through FSU Journals.
Elias GS, Garfield R, Gutschera KR. Characteristics of Games. Cambridge, MA: MIT Press, 2012.
Flanagan M, 1969. Critical Play: Radical Game Design. Cambridge, Mass: MIT Press, 2009.
Hoffmann F, Augustyn J, Frederick J, Manning MJ. Dictionary of Toys and Games in American Popular Culture. Ebooks Corporation Limited. Hoboken: Taylor and Francis, 2013.
Holland, John H. Emergence: From Chaos to Order. Reading, Mass: Addison-Wesley, 1998.
Mayer B, Harris C. Libraries Got Game: Aligned Learning through Modern Board Games. Chicago: American Library Association, 2010.
McKenzie RB, Lee DR. In Defense of Monopoly: How Market Power Fosters Creative Production. Ann Arbor: University of Michigan Press, 2008.
Moore M. Basics of Game Design. Hoboken: CRC Press, 2011.
Orbanes P. Monopoly: The World's most Famous Game-- and how it Got that Way. Cambridge, Mass: Da Capo Press, 2006.
Pulsipher L. Game Design: How to Create Video and Tabletop Games, Start to Finish. Jefferson: McFarland & Company, Inc., Publishers, 2012.
Rome BH. Games' most Wanted: The Top 10 Book of Players, Pawns, and Power-Ups. Ebooks Corporation Limited. Dulles: Potomac Books Inc, 2013.
Salen K, Zimmerman E. Rules of Play: Game Design Fundamentals. Cambridge, Mass: MIT Press, 2004.
Schaefer CE, Reid SE. Game Play: Therapeutic use of Childhood Games. New York: Wiley, 2001.
Schell J. The Art of Game Design: A Book of Lenses. Netlibrary. Amsterdam: Elsevier/Morgan Kaufmann, 2008.
Spadaccini S. The Big Book of Rules: Board Games, Kids'Games, Card Games, from Backgammon and Bocce to Tiddlywinks and Stickball. New York: Plume, 2005.
Trefry G. Casual Game Design: Designing Play for the Gamer in all of Us. Oxford: Morgan Kaufmann, 2010.
Wendel B, Wendel D. Gameboards of North America. New York: E.P. Dutton in association with Museum of American Folk Art, 1986.
Whitton N, Moseley A. Using Games to Enhance Learning and Teaching: A Beginner's Guide. Hoboken: Taylor and Francis, 2012.